- #Mac os x programming tutorial for mac os x
- #Mac os x programming tutorial for mac os
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It relies on functions defined by OS X to integrate OpenGL drawing with the windowing system.
The OpenGL specification does not provide a windowing layer of its own. Your application presents the rendered images to the screen or copies them back to its own memory.
OpenGL provides functions your application uses to generate 2D or 3D images. As a C API, it integrates seamlessly with Objective-C based Cocoa applications.
#Mac os x programming tutorial portable
OpenGL Is a C-based, Platform-Neutral APIīecause OpenGL is a C-based API, it is extremely portable and widely supported. In addition to OpenGL for OS X, there are OpenGL implementations for Windows, Linux, Irix, Solaris, and many game consoles. The specification for OpenGL is controlled by the Khronos Group, an industry consortium whose members include many of the major companies in the computer graphics industry, including Apple. Applications can harness the considerable power of the graphics hardware to improve rendering speeds and quality. Every implementation of OpenGL adheres to the OpenGL specification and must pass a set of conformance tests. The OpenGL client-server model abstracts hardware details and guarantees consistent presentation on any compliant hardware and software configuration. OpenGL is an excellent choice for graphics development on the Macintosh platform because it offers the following advantages: OpenGL greatly eases the task of writing real-time 2D or 3D graphics applications by providing a mature, well-documented graphics processing pipeline that supports the abstraction of current and future hardware accelerators. OpenGL is an open, cross-platform graphics standard with broad industry support. To create high-performance code on GPUs, use the Metal framework instead.
#Mac os x programming tutorial for mac os
Читать книгу Cocoa Programming for Mac OS X, 4th Edition by Aaron Hillegass, Adam Preble бесплатно на Codengineering.Important OpenGL was deprecated in macOS 10.14.
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The book now devotes a full chapter to the basics of iOS development. This edition adds a new chapter on concurrency and expands coverage of Core Animation.
#Mac os x programming tutorial for mac os x
Updated for Mac OS X 10.6 and 10.7, this fourth edition includes coverage of Xcode 4, blocks, view-based table views, Apple’s new approach to memory management (Automatic Reference Counting), and the Mac App Store. And you will know enough to write your own stylish code. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. Aaron and Adam illustrate their explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. They also cover the Objective-C language and the major design patterns of Cocoa. Specifically, Aaron Hillegass and Adam Preble introduce the two most commonly used Mac developer tools: Xcode and Instruments. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first.Ĭovering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.
If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Fourth Edition, is the book you’ve been waiting to get your hands on. Even if you own the previous edition, I think you’ll find the new and revised content well worth the price.” “I would highly recommend this title to anyone interested in Mac development. “Cocoa® Programming for Mac® OS X is considered by most to be the de-facto intro-to-OS X programming text.” The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.